In order to build your app on a SmartDeviceLink (SDL) Core, the SDL software development kit (SDK) must be installed in your app. The following steps will guide you through adding the SDL SDK to your workspace and configuring the environment.
There are four different ways to install the SDL SDK in your project: Accio, CocoaPods, Carthage, or manually.
sudo gem install cocoapods
Navigate to the root directory of your app. Make sure your current folder contains the .xcodeproj file
Create a new Podfile.
In the Podfile, add the following text. This tells CocoaPods to install SDL SDK for iOS. SDL Versions are available on Github. We suggest always using the latest release.
target ‘<#Your Project Name#>’ do pod ‘SmartDeviceLink’, ‘~> <#SDL Version#>’ end
Install SDL SDK for iOS:
There will be a newly created .xcworkspace file in the directory in addition to the .xcodeproj file. Always use the .xcworkspace file from now on.
open <#Your Project Name#>.xcworkspace
You can install this library using Accio, which is based on SwiftPM syntax. Please follow the steps on the Accio README linked above to initialize Accio into your application. Once installed and initialized into your Xcode project, the root directory should contain a Package.swift file.
1. Open the Package.swift file.
2. Add the following line to the dependencies array of your package file. We suggest always using the latest release of the SDL library.
.package(url: "https://github.com/smartdevicelink/sdl_ios.git", .upToNextMajor(from: "6.2.0"),
Please see package manifest format to specify dependencies to a specific branch / version of SDL.
"SmartDeviceLinkSwift" to the dependencies array in your target. Use
"SmartDeviceLink"for Objective-C applications and
"SmartDeviceLinkSwift" for Swift applications.
4. Install the SDK by running
accio install in the root folder of your project in Terminal.
SDL iOS supports Carthage! Install using Carthage by following this guide.
Tagged to our releases is a dynamic framework file that can be drag-and-dropped into the application.
You cannot submit your app to the app store with the framework as is. You MUST strip the simulator part of the framework first. Use a script such as Carthage's to accomplish this.