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In order to build your app on a SmartDeviceLink (SDL) Core, the SDL software development kit (SDK) must be installed in your app. The following steps will guide you through adding the SDL SDK to your workspace and configuring the environment.

Install SDL SDK

There are three different ways to install the SDL SDK in your project: CocoaPods, Carthage, or manually.

CocoaPods Installation

  1. Xcode should be closed for the following steps.
  2. Open the terminal app on your Mac.
  3. Make sure you have the latest version of CocoaPods installed. For more information on installing CocoaPods on your system please consult: https://cocoapods.org.

    sudo gem install cocoapods
  4. Navigate to the root directory of your app. Make sure your current folder contains the .xcodeproj file

  5. Create a new Podfile.

    pod init
  6. In the Podfile, add the following text. This tells CocoaPods to install SDL SDK for iOS. SDL Versions are available on Github. We suggest always using the latest release.

    target ‘<#Your Project Name#>’ do
            pod ‘SmartDeviceLink’, ‘~> <#SDL Version#>’
  7. Install SDL SDK for iOS:

    pod install
  8. There will be a newly created .xcworkspace file in the directory in addition to the .xcodeproj file. Always use the .xcworkspace file from now on.

  9. Open the .xcworkspace file. To open from the terminal, type:
    open <#Your Project Name#>.xcworkspace

Carthage Installation

SDL iOS supports Carthage! Install using Carthage by following this guide.

Manual Installation

Tagged to our releases is a dynamic framework file that can be drag-and-dropped into the application.


You cannot submit your app to the app store with the framework as is. You MUST strip the simulator part of the framework first. Use a script such as Carthage's to accomplish this.

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