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SDLStreamingAudioManagerType Protocol Reference

Section Contents

Overview

Undocumented

audioConnected

Whether or not the audio byte stream is currently connected

Objective-C

@property (readonly, getter=isAudioConnected, assign, nonatomic)
    BOOL audioConnected;

Swift

var isAudioConnected: Bool { get }

-sendAudioData:

Send audio data bytes over the audio byte stream

Objective-C

- (BOOL)sendAudioData:(NSData *)audioData;

Swift

func sendAudioData(_ audioData: Data!) -> Bool

Parameters

audioData

The PCM data bytes

Return Value

Whether or not it sent successfully

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