On some head units it is possible to display a customized help menu or speak a custom command if the user asks for help while using your app. The help menu is commonly used to let users know what voice commands are available, however, it can also be customized to help your user navigate the app or let them know what features are available.
You can customize the help menu with your own title and/or menu options. If you don't customize these options, then the head unit's default menu will be used.
If you wish to use an image, you should check the sdlManager.systemCapabilityManager.defaultMainWindowCapability.imageFields
for an imageField.name
of vrHelpItem
to see if that image is supported. If vrHelpItem
is in the imageFields
array, then it can be used. You will then need to upload the image using the file manager before using it in the request. See the Uploading Images section for more information.
SDLSetGlobalProperties *setGlobals = [[SDLSetGlobalProperties alloc] init]; setGlobals.vrHelpTitle = <#Custom help title string such as: "What Can I Say?"#>; // Set up the menu items SDLVRHelpItem *item1 = [[SDLVRHelpItem alloc] initWithText:<#Help item name such as "Show Artists"#> image: <#A previously uploaded image or nil#> position: 1]; SDLVRHelpItem *item2 = [[SDLVRHelpItem alloc] initWithText:<#Help item name such as "Shuffle All"#> image: <#A previously uploaded image or nil#> position: 2]; setGlobals.vrHelp = @[item1, item2]; [self.sdlManager sendRequest:setGlobals withResponseHandler:^(SDLRPCRequest *request, SDLRPCResponse *response, NSError *error) { if (error != nil) { // Something went wrong return; } // The help menu is updated }];
let setGlobals = SDLSetGlobalProperties() setGlobals.vrHelpTitle = <#Custom help title string such as: "What Can I Say?"#> // Set up the menu items let item1 = SDLVRHelpItem(text:<#Help item name such as "Show Artists"#>, image: <#A previously uploaded image or nil#>, position: 1) let item2 = SDLVRHelpItem(text:<#Help item name such as "Shuffle All"#>, image: <#A previously uploaded image or nil#>, position: 2) setGlobals.vrHelp = [item1, item2]; sdlManager.send(request: setGlobals) { (request, response, error) in if let error = error { // Something went wrong return; } // The help menu is updated }
On head units that support voice recognition, a user can request assistance by saying "Help." In addition to displaying the help menu discussed above a custom spoken text-to-speech response can be spoken to the user.
SDLSetGlobalProperties *setGlobals = [[SDLSetGlobalProperties alloc] init]; setGlobals.helpPrompt = [SDLTTSChunk textChunksFromString:<#Your custom help prompt#>]; [self.sdlManager sendRequest:setGlobals withResponseHandler:^(SDLRPCRequest *request, SDLRPCResponse *response, NSError *error) { if (error != nil) { // Something went wrong return; } // The help prompt is updated }];
let setGlobals = SDLSetGlobalProperties() setGlobals.helpPrompt = SDLTTSChunk.textChunks(from: <#Your custom help prompt#>) sdlManager.send(request: setGlobals) { (request, response, error) in if let error = error { // Something went wrong return } // The help prompt is updated }
If you display any sort of popup menu or modal interaction that has a timeout – such as an alert, interaction, or slider – you can create a custom text-to-speech response that will be spoken to the user in the event that a timeout occurs.
SDLSetGlobalProperties *setGlobals = [[SDLSetGlobalProperties alloc] init]; setGlobals.timeoutPrompt = [SDLTTSChunk textChunksFromString:<#Your custom help prompt#>]; [self.sdlManager sendRequest:setGlobals withResponseHandler:^(SDLRPCRequest *request, SDLRPCResponse *response, NSError *error) { if (error != nil) { // Something went wrong } // The timeout prompt is updated }];
let setGlobals = SDLSetGlobalProperties() setGlobals.timeoutPrompt = SDLTTSChunk.textChunks(from: <#Your custom help prompt#>) sdlManager.send(request: setGlobals) { (request, response, error) in if let error = error { // Something went wrong } // The timeout prompt is updated }
You can also reset your customizations to the help menu or spoken prompts. To do so, you will send a ResetGlobalProperties
RPC with the fields that you wish to clear.
// Reset the help menu SDLResetGlobalProperties *resetGlobals = [[SDLResetGlobalProperties alloc] initWithProperties:@[SDLGlobalPropertyVoiceRecognitionHelpItems, SDLGlobalPropertyVoiceRecognitionHelpTitle]]; // Reset the menu icon and title SDLResetGlobalProperties *resetGlobals = [[SDLResetGlobalProperties alloc] initWithProperties:@[SDLGlobalPropertyMenuIcon, SDLGlobalPropertyMenuName]]; // Reset the spoken prompts SDLResetGlobalProperties *resetGlobals = [[SDLResetGlobalProperties alloc] initWithProperties:@[SDLGlobalPropertyHelpPrompt, SDLGlobalPropertyTimeoutPrompt]]; [self.sdlManager sendRequest:resetGlobals withResponseHandler:^(SDLRPCRequest *request, SDLRPCResponse *response, NSError *error) { if (error != nil) { // Something went wrong } // The global properties are reset }];
// Reset the help menu let resetGlobals = SDLResetGlobalProperties(properties: [.voiceRecognitionHelpItems, .voiceRecognitionHelpTitle]) // Reset the menu icon and title let resetGlobals = SDLResetGlobalProperties(properties: [.menuIcon, .menuName]) // Reset the spoken prompts let resetGlobals = SDLResetGlobalProperties(properties: [.helpPrompt, .timeoutPrompt]) sdlManager.send(request: resetGlobals) { (request, response, error) in if let error = error { // Something went wrong } // The global properties are reset }