Streaming audio manager
Whether or not the audio byte stream is currently connected
@property (nonatomic, assign, unsafe_unretained, readonly,
getter=isAudioConnected) BOOL audioConnected;
var isAudioConnected: Bool { get }
Send audio data bytes over the audio byte stream
- (BOOL)sendAudioData:(NSData *)audioData;
func sendAudioData(_ audioData: Data!) -> Bool
The PCM data bytes
Whether or not it sent successfully