They delegate of a keyboard popup allowing customization at runtime of the keyboard.
The keyboard session completed with some input.
This will be sent upon ENTRY_SUBMITTED or ENTRY_VOICE. If the event is ENTRY_VOICE, the user requested to start a voice session in order to submit input to this keyboard. This MUST be handled by you. Start an Audio Pass Thru session if supported.
- (void)userDidSubmitInput:(nonnull NSString *)inputText
withEvent:(nonnull SDLKeyboardEvent)source;
func userDidSubmitInput(_ inputText: String, withEvent source: SDLKeyboardEvent)
The submitted input text on the keyboard
ENTRY_SUBMITTED if the user pressed the submit button on the keyboard, ENTRY_VOICE if the user requested that a voice session begin
The keyboard session aborted.
This will be sent if the keyboard event ENTRY_CANCELLED or ENTRY_ABORTED is sent
- (void)keyboardDidAbortWithReason:(nonnull SDLKeyboardEvent)event;
func keyboardDidAbort(withReason event: SDLKeyboardEvent)
ENTRY_CANCELLED if the user cancelled the keyboard input, or ENTRY_ABORTED if the system aborted the input due to a higher priority event
Implement this in order to provide a custom keyboard configuration to just this keyboard. To apply default settings to all keyboards, see SDLScreenManager.keyboardConfiguration
- (nonnull SDLKeyboardProperties *)customKeyboardConfiguration;
optional func customKeyboardConfiguration() -> SDLKeyboardProperties
The custom keyboard configuration to use.
Implement this if you wish to updated the KeyboardProperties.autoCompleteList as the user updates their input. This is called upon a KEYPRESS event.
This allows you to present a list of options that the user can use to fill in the search / text box with suggestions you provide.
- (void)updateAutocompleteWithInput:(nonnull NSString *)currentInputText
autoCompleteResultsHandler:
(nonnull SDLKeyboardAutoCompleteResultsHandler)resultsHandler;
optional func updateAutocomplete(withInput currentInputText: String, autoCompleteResultsHandler resultsHandler: @escaping SDLKeyboardAutoCompleteResultsHandler)
The user’s full current input text
A completion handler to update the autoCompleteList
Implement this if you wish to update the limitedCharacterSet as the user updates their input. This is called upon a KEYPRESS event.
- (void)updateCharacterSetWithInput:(nonnull NSString *)currentInputText
completionHandler:
(nonnull SDLKeyboardCharacterSetCompletionHandler)
completionHandler;
optional func updateCharacterSet(withInput currentInputText: String) async -> [String]?
The user’s full current input text
A completion handler to update the limitedCharacterSet
Implement this to be notified of all events occurring on the keyboard
- (void)keyboardDidSendEvent:(nonnull SDLKeyboardEvent)event
text:(nonnull NSString *)currentInputText;
optional func keyboardDidSendEvent(_ event: SDLKeyboardEvent, text currentInputText: String)
The event that occurred
The user’s full current input text
Implement this to be notified of input key mask update (whether or not the user has changed the input to be hidden, like passwords)
- (void)keyboardDidUpdateInputMask:(BOOL)isEnabled;
optional func keyboardDidUpdateInputMask(_ isEnabled: Bool)
- YES if the mask is enabled, NO if the mask is disabled @added in SmartDeviceLink 7.1.0