While creating your SDL app, remember that just because your app is connected to a head unit it does not mean that the app has permission to send the RPCs you want. If your app does not have the required permissions, requests will be rejected. There are three important things to remember in regards to permissions:
hmiLevel
s during which it can be sent.When your app is connected to the head unit you will receive notifications when the SDL app's HMI status changes. Your app can be in one of four different hmiLevel
s:
HMI Level | What does this mean? |
---|---|
NONE | The user has not yet opened your app, or the app has been killed. |
BACKGROUND | The user has opened your app, but is currently in another part of the head unit. |
LIMITED | This level only applies to media and navigation apps (i.e. apps with an appType of MEDIA or NAVIGATION ). The user has opened your app, but is currently in another part of the head unit. The app can receive button presses from the play, seek, tune, and preset buttons. |
FULL | Your app is currently in focus on the screen. |
Be careful with sending user interface related RPCs in the NONE
and BACKGROUND
levels; some head units may reject RPCs sent in those states. We recommended that you wait until your app's hmiLevel
enters FULL
to set up your app's UI.
To get more detailed information about the state of your SDL app check the current system context. The system context will let you know if a menu is open, a VR session is in progress, an alert is showing, or if the main screen is unobstructed. You can find more information about the system context below.
Monitoring HMI Status is possible through an OnHMIStatus
notification that you can subscribe to via the LifecycleConfig
's setRpcNotificationListeners
.
function onHmiStatusListener (onHmiStatus) { const hmiLevel = onHmiStatus.getHmiLevel(); if (hmiLevel === SDL.rpc.enums.HMILevel.HMI_FULL) { // now in HMI FULL } } lifecycleConfig.setRpcNotificationListeners({ [SDL.rpc.enums.FunctionID.OnHMIStatus]: onHmiStatusListener });
The PermissionManager allows developers to easily query whether specific RPCs are allowed or not in the current state of the app. It also allows a listener to be added for RPCs or their parameters so that if there are changes in their permissions, the app will be notified.
const isAllowed = sdlManager.getPermissionManager().isRpcAllowed(SDL.rpc.enums.FunctionID.Show); const isParameterAllowed = sdlManager.getPermissionManager().isPermissionParameterAllowed(SDL.rpc.enums.FunctionID.GetVehicleData, SDL.rpc.messages.GetVehicleData.KEY_RPM);
You can also retrieve the status of a group of RPCs. First, you can retrieve the permission status of the group of RPCs as a whole: whether or not those RPCs are all allowed, all disallowed, or some are allowed and some are disallowed. This will allow you to know, for example, if a feature you need is allowed based on the status of all the RPCs needed for the feature.
const permissionElements = []; permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.Show, null)); permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.GetVehicleData, [SDL.rpc.messages.GetVehicleData.KEY_RPM, SDL.rpc.messages.GetVehicleData.KEY_SPEED])); const groupStatus = sdlManager.getPermissionManager().getGroupStatusOfPermissions(permissionElements); switch (groupStatus) { case SDL.manager.permission.enums.PermissionGroupStatus.ALLOWED: // Every permission in the group is currently allowed break; case SDL.manager.permission.enums.PermissionGroupStatus.DISALLOWED: // Every permission in the group is currently disallowed break; case SDL.manager.permission.enums.PermissionGroupStatus.MIXED: // Some permissions in the group are allowed and some disallowed break; case SDL.manager.permission.enums.PermissionGroupStatus.UNKNOWN: // The current status of the group is unknown break; }
The previous snippet will give a quick generic status for all permissions together. However, if you want to get a more detailed result about the status of every permission or parameter in the group, you can use the getStatusOfPermissions
method.
const permissionElements = []; permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.Show, null)); permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.GetVehicleData, [SDL.rpc.messages.GetVehicleData.KEY_RPM, SDL.rpc.messages.GetVehicleData.KEY_AIRBAG_STATUS])); const status = sdlManager.getPermissionManager().getStatusOfPermissions(permissionElements); if (status[SDL.rpc.enums.FunctionID.GetVehicleData].getIsRpcAllowed()){ // GetVehicleData RPC is allowed } if (status[SDL.rpc.enums.FunctionID.GetVehicleData].getAllowedParameters()[SDL.rpc.messages.GetVehicleData.KEY_RPM]){ // rpm parameter in GetVehicleData RPC is allowed }
If desired, you can set a listener for a group of permissions. The listener will be called when the permissions for the group changes. If you want to be notified when the permission status of any of RPCs in the group change, set the groupType
to SDL.manager.permission.enums.PermissionGroupType.ANY
. If you only want to be notified when all of the RPCs in the group are allowed, or go from allowed to some/all not allowed, set the groupType
to SDL.manager.permission.enums.PermissionGroupType.ALL_ALLOWED
.
const permissionElements = []; permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.Show, null)); permissionElements.push(new SDL.manager.permission.PermissionElement(SDL.rpc.enums.FunctionID.GetVehicleData, [SDL.rpc.messages.GetVehicleData.KEY_RPM, SDL.rpc.messages.GetVehicleData.KEY_AIRBAG_STATUS])); const listenerId = sdlManager.getPermissionManager().addListener(permissionElements, SDL.manager.permission.enums.PermissionGroupType.ANY, function (allowedPermissions, permissionGroupStatus) { if (allowedPermissions[SDL.rpc.enums.FunctionID.GetVehicleData].getIsRpcAllowed()) { // GetVehicleData RPC is allowed } if (allowedPermissions[SDL.rpc.enums.FunctionID.GetVehicleData].getAllowedParameters()[SDL.rpc.messages.GetVehicleData.KEY_RPM]){ // rpm parameter in GetVehicleData RPC is allowed } });
When you set up the listener, you will get a unique id back. Use this id to unsubscribe to the permissions at a later date.
sdlManager.getPermissionManager().removeListener(listenerUuid);
If you want more detail about the current state of your SDL app you can monitor the audio playback state as well as get notifications when something blocks the main screen of your app.
The Audio Streaming State informs your app whether or not the driver will be able to hear your app's audio. It will be either AUDIBLE
, NOT_AUDIBLE
, or ATTENUATED
.
You will get these notifications when an alert pops up, when you start recording the in-car audio, when voice recognition is active, when another app takes audio control, when a navigation app is giving directions, etc.
Audio Streaming State | What does this mean? |
---|---|
AUDIBLE | Any audio you are playing will be audible to the user |
ATTENUATED | Some kind of audio mixing is occurring between what you are playing, if anything, and some system level audio or navigation application audio. |
NOT_AUDIBLE | Your streaming audio is not audible. This could occur during a VRSESSION System Context. |
sdlManager.addRpcListener(SDL.rpc.enums.FunctionID.OnHMIStatus, onHmiStatus => { const streamingState = onHmiStatus.getAudioStreamingState(); });
The code snippet above will get the AudioStreamingState which reflects the HMI's ability to stream audio. However, the JavaScript Suite does not yet support audio and video streaming. This will be addressed in a future version.
The System Context informs your app if there is potentially a blocking HMI component while your app is still visible. An example of this would be if your application is open and you display an alert. Your app will receive a system context of ALERT
while it is presented on the screen, followed by MAIN
when it is dismissed.
System Context State | What does this mean? |
---|---|
MAIN | No user interaction is in progress that could be blocking your app's visibility. |
VRSESSION | Voice recognition is currently in progress. |
MENU | A menu interaction is currently in-progress. |
HMI_OBSCURED | The app's display HMI is being blocked by either a system or other app's overlay (another app's alert, for instance). |
ALERT | An alert that you have sent is currently visible. |
sdlManager.addRpcListener(SDL.rpc.enums.FunctionID.OnHMIStatus, onHmiStatus => { const systemContext = onHmiStatus.getSystemContext(); });