Capturing in-car audio allows developers to interact with users by requesting raw audio data provided to them from the car's microphones. In order to gather the raw audio from the vehicle, you must leverage the PerformAudioPassThru
RPC.
SDL does not support automatic speech cancellation detection, so if this feature is desired, it is up to the developer to implement. The user may press an "OK" or "Cancel" button, the dialog may timeout, or you may close the dialog with EndAudioPassThru
.
SDL does not support an open microphone. However, SDL is working on wake-word support in the future. You may implement a voice command and start an audio pass thru session when that voice command occurs.
Manticore does not currently support the PerformAudioPassThru
RPC used for getting microphone audio.
Before you start an audio capture session you need to find out what audio pass thru capabilities the module supports. You can then use that information to start an audio pass thru session.
You must use a sampling rate, bit rate, and audio type supported by the module. Once you have successfully connected to the module, you can access these properties on the sdlManager.getSystemCapabilityManager
instance.
// This is technically a private property and a `getAudioPassThruCapabilities` method will be added to retrieve it in a future release. let audioPassThruCapabilities = sdlManager.getSystemCapabilityManager()._audioPassThruCapabilities;
The module may return one or multiple supported audio pass thru capabilities. Each capability will have the following properties:
Audio Pass Thru Capability | Parameter Name | Description |
---|---|---|
Sampling Rate | samplingRate | The sampling rate |
Bits Per Sample | bitsPerSample | The sample depth in bits |
Audio Type | audioType | The audio type |
To initiate audio capture, first construct a PerformAudioPassThru
request.
const audioPassThru = new SDL.rpc.messages.PerformAudioPassThru() .setAudioPassThruDisplayText1('Ask me "What\'s the weather?"') .setAudioPassThruDisplayText2('or "What\'s 1 + 2?"') .setInitialPrompt([new SDL.rpc.structs.TTSChunk() .setType(SDL.rpc.enums.SpeechCapabilities.SC_TEXT) .setText('Ask me What\'s the weather? or What\'s 1 plus 2?') ]) .setSamplingRate(SDL.rpc.enums.SamplingRate.SamplingRate_16KHZ) .setMaxDuration(7000) .setBitsPerSample(SDL.rpc.enums.BitsPerSample.BitsPerSample_16_BIT) .setAudioType(SDL.rpc.enums.AudioType.PCM) .setMuteAudio(false); // sdl_javascript_suite v1.1+ sdlManager.sendRpcResolve(performAPT); // Pre sdl_javascript_suite v1.1 sdlManager.sendRpc(performAPT);
SDL provides audio data as fast as it can gather it and sends it to the developer in chunks. In order to retrieve this audio data, the developer must observe the OnAudioPassThru
notification.
This audio data is only the current chunk of audio data, so the app is in charge of saving previously retrieved audio data.
sdlManager.addRpcListener(SDL.rpc.enums.FunctionID.OnAudioPassThru, function (onAudioPassThru) { if(onAudioPassThru instanceof SDL.rpc.messages.OnAudioPassThru) { const dataRcvd = onAudioPassThru.getBulkData(); // Do something with current audio data } });
The format of audio data is described as follows:
PerformAudioPassThru
is a request that works in a different way than other RPCs. For most RPCs, a request is followed by an immediate response, with whether that RPC was successful or not. This RPC, however, will only send out the response when the audio pass thru has ended.
Audio capture can be ended four ways:
resultCode
of SUCCESS
. You should handle the audio pass thru as though it was successful.resultCode
of ABORTED
. You should ignore the audio pass thru.resultCode
of SUCCESS
. You should handle the audio pass thru as though it was successful.EndAudioPassThru
RPC. You will receive a resultCode
of SUCCESS
. Depending on the reason that you sent the EndAudioPassThru
RPC, you can choose whether or not to handle the audio pass thru as though it were successful. See Manually Stopping Audio Capture below for more details.To force stop audio capture, simply send an EndAudioPassThru
request. Your PerformAudioPassThru
request will receive response with a resultCode
of SUCCESS
when the audio pass thru has ended.
// sdl_javascript_suite v1.1+ const response = await sdlManager.sendRpcResolve(performAPT); if (response instanceof SDL.rpc.messages.PerformAudioPassThruResponse) { if (response.getResultCode() === SDL.rpc.enums.Result.SUCCESS) { // We can use the data } else { // Cancel any usage of the data console.log('Audio pass thru attempt failed.'); } } // thrown exceptions should be caught by a parent function via .catch() // Pre sdl_javascript_suite v1.1 const response = await sdlManager.sendRpc(performAPT).catch(error => error); if (response instanceof SDL.rpc.messages.PerformAudioPassThruResponse) { if (response.getResultCode() === SDL.rpc.enums.Result.SUCCESS) { // We can use the data } else { // Cancel any usage of the data console.log('Audio pass thru attempt failed.'); } } else { // Handle Error } // The end audio pass thru was sent successfully
To process the response received from an ended audio capture, make sure that you are listening to the PerformAudioPassThru
response. If the response has a successful result, all of the audio data for the audio pass thru has been received and is ready for processing.